This is a distributed graphics file processing manager I created for a local network.
It interacts with workstations running a unified version of ComfyUI.
The manager allows for the simultaneous use of ComfyUI tools on multiple workstations for batch processing of multiple images,
resulting in a significant increase in performance.
The manager assigns individual tasks to workstations based on their performance and current workload, collects the results,
and presents them to the user.
The system is designed so that any preconfigured ComfyUI tools can be connected to the manager, with minimal Python coding.
Some examples of the most commonly used tools (LEFT - original image, RIGHT - after processing):
Categories of tools shown at the bottom of the screenshot above (expandable set):
In this project, I created a set of photorealistic jewelry images and then animated using neural network services: MJ 7, Kling 2.
For this project I created and animated several cinematic backgrounds using neural network tool services: MJ 7, Kling 1.6, Hailuo Minimax.
A lip sync was also performed across several shots using a local custom-built neural network tool.
Opening credits sequence for the feature film. For this project I created some static concepts of a future city using MJ 6.
These concepts formed the basis for our team's production of photorealistic title sequence.
In this project, I created some background concepts in MJ 6, and some refinement/stylization of the CG backgrounds was carried out
using local neural network tools and Magnific AI.
This is a personal project to create extraterrestrial worlds. MJ7 → Seedream 4.5 → Flux.
Intros to the documentary film dedicated to the 300th anniversary of St. Petersburg Mint.
I prepared and rendered 3D scenes featuring historically significant coins, as well as edited the coin sequences for the film.
Mapping show in St. Petesburg, dedicated to the 350th anniversary of Peter the Great.
I helped create some textured models, in particular the model of the Neva embankment.
For this project I created textured models of some of the props.
Opening credits sequence for the feature film. In this project, I was involved in previsualization and camera preparation in Unreal Engine.
Visualization add-on for Swart Solution platform. I developed this project from scratch using Unreal Engine 4.
Its purpose was to visualize the microcontroller's software structure to assist developers.
Other team members helped develop concepts and create 3D models.
CG for documentary film about Tatarstan. For this project, I created a detailed multi-layer map of the confluence of the Volga and Kama rivers.
As part of this project, I built a model of the stadium, and also created 3D logos for the football clubs.
For this project, I built a fighting arena and lighting rig construction, and also created a model of an UFC belt.
Personal project: lowpoly hardsurface model for the purposes of advanced training. Full model creation cycle: idea → blocking → high-poly → low-poly → texture baking → rendering.
For this project I created a model of traffic light assembly and a trophy model.
For this project, I build the exterior scene, and also created some interior details.
VFX for the feature film «Invasion».
For this project, I created a model of the Arma business center area, Moscow (for a computer vision UI scene).
I also cleaned and prepared a set of photogrammetric models of residential buildings.
Projection mapping show for The Circle of Light international festival, Moscow. For this project I created an animated scene with planets.
Full cycle 3d model of the «Project 7» class destroyer «Gremyashiy» for the feature film.
Weapons showcase for SpaceOps VR game. I created demo videos for the main game weapons using realtime game models and in-game footage.
Virtual weapon reticles for SpaceOps VR game.
I created concepts for the appearance of virtual sights and implemented models for connection to portable weapons
based on these concepts (shown in animated pictures).
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Full cycle 3d model of the «Atis» artifact for Subliminal Realms: Call of Atis game.