In this project, a set of photorealistic jewelry images was created and then animated using neural network tool services.
This project involved creating and animating several cinematic backgrounds using neural network tool services.
A lip sync was also performed across several shots using a custom-built neural network tool.
Opening credits sequence for the feature film. This project involved creating some static concepts of a future city using neural network services. These concepts formed the basis for our team's production of photorealistic title sequence.
Visualization add-on for Swart Solution platform. This project was built from scratch using Unreal Engine 4. Its purpose is to visualize the structure of microcontroller software to assist developers. Other team members helped develop concepts and create 3D models.
Opening credits sequence for the feature film. In this project I did previs and camera prep for some shots at Unreal Engine base.
Lowpoly hardsurface model for the purposes of advanced training. Full model creation cycle: idea → blocking → high-poly → low-poly → texture baking → rendering.
Weapons showcase for SpaceOps VR game. I created demo videos for the main game weapons using realtime game models and footage.