This service is a distributed graphic file processing manager for a local network. It interacts with workstations running a uniformly configured version of ComfyUI. The manager assigns individual tasks to workstations based on their performance and current workload. The results are collected in the manager and delivered to the user, either as a single file or as an archive.
In this project, a set of photorealistic jewelry images was created and then animated using neural network tool services.
This is a personal project to create extraterrestrial worlds. Primary generation → stylization → increased detail.
Visualization add-on for Swart Solution platform. This project was built from scratch using Unreal Engine 4. Its purpose is to visualize the structure of microcontroller software to assist developers. Other team members helped develop concepts and create 3D models.
This project involved creating and animating several cinematic backgrounds using neural network tool services.
A lip sync was also performed across several shots using a custom-built neural network tool.
Opening credits sequence for the feature film. This project involved creating some static concepts of a future city using neural network services. These concepts formed the basis for our team's production of photorealistic title sequence.
Opening credits sequence for the feature film. In this project I did previs and camera prep for some shots at Unreal Engine base.